The Invading Wood

Step into a mystery where the wilderness itself is your enemy.

The Society is summoned to the remote valleys of Norway, where a malevolent forest has come alive near the village of Fåsdal. Once-thriving farmland has been swallowed by twisted trees, buildings lie in ruins, and fleeing villagers speak of dark forces within the woods. Now, the forest grows closer each day, threatening to engulf the entire valley. With a sheriff missing and refugees telling tales of demons and haunted trees, tensions are rising. Villagers demand action, but the local bailiff fears chaos if they attempt to reclaim their homes by force. The fate of Fåsdal—and perhaps the region—rests on your shoulders.

Will you uncover the forest’s ancient secrets before it consumes everything in its path?

This adventure can serve as an epic standalone experience or as part of an ongoing Vaesen campaign. Inside, you’ll find everything you need to immerse yourself in the mystery, including advice for new gamemasters, pre-generated characters, and a full suite of print-ready handouts, maps, and game aids to bring The Invading Wood to life.

Contents:

  • The Invading Wood (adventure) - 32 pages

  • The Invading Wood Print Pack - 18 pages

  • InvadingWoodMaps.zip (GM and player maps)

  • On Sale Now!


Welcome to Rustwater, a realm where the alien Others warped reality with Four Curses: Redthorn, the Monstrous Nativity, the Elemental Riot, and Wordwyrms.

This catastrophe broke humanity’s hegemony and threatens to metastasize. In this RPG, where the Black Sword Hack system meets tales akin to Forbidden Lands and Vaesen, corroded seafaring hulks from the Relic Age a hundred years prior stain the waters and give Rustwater its name. This coastal setting is the foreground where players weave their own story amidst decay, oddity, and for the courageous, perhaps even hope.

Quickstart Open for Playtesting

Rustwater isn’t a happy world…

but it could be.

RUSTWATER

Frequently asked questions

  • Kismet Games is the brainchild of Wayne Peacock. Together with writing partner Dee McKinney, they crafted the world of Rustwater, Kismet’s signature product. You can learn more about us and our writing process on our blog page. New releases twice a month.

  • Wayne has been a gamer since 1979. He’s also a retired IT support/manager who has done freelance work for White Wolf. Wayne is currently a zine maker (see: Products). You can also find him on Mastodon: CleverName@dice.camp

  • Dee has been an avid gamer since 1980; her faves include Vaesen, Liminal, and most superhero games. She’s got many freelance credits with White Wolf (and loves their games as well).

  • We want to write great games that people will love playing. Our passions are deep world building supported by strong systems and mechanics.

  • Sign up for our email list for a FREE QuickStart later in 2024. We plan to have Rustwater available in print on demand by 2025. In addition to our core game, we have scheduled supplements on the city of Gokleve, new heritage groups, and several ready-to-play adventures. In the near future, we’ll have a Pocket Quest game and a psionic game as well.

  • We regularly run in/around the Athens GA area. We’re always looking for play testers online. Check out our Discord for more information.